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Tuesday, March 22, 2011

Study videos of Computer Graphics

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By Dr. Sukhendu das, Dept. of Computer Science and Engineering, IIT Madras


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Introduction, Application areas of Computer Graphics, overview of graphics systems, video-display
devices, raster-scan systems, random scan systems, graphics monitors and work stations and input
(p.nos 22-90 of text book-1).

Output primitives : Points and lines, line drawing algorithms, mid-point circle and ellipse algorithms.Filled
area primitives: Scan line polygon fill algorithm, boundary-fill and flood-fill algorithms (p.nos 103-123,137-
145,147-150,164-171 of text book-1, p.nos. 72-99 of text book-2).

2-D geometrical transforms : Translation, scaling, rotation, reflection and shear transformations, matrix
representations and homogeneous coordinates, composite transforms, transformations between
coordinate systems. (p.nos 204-227 of text book-1).

2-D viewing : The viewing pipeline, viewing coordinate reference frame, window to view-port coordinate
transformation, viewing functions, Cohen-Sutherland and Cyrus-beck line clipping algorithms, Sutherland
–Hodgeman polygon clipping algorithm(p.nos 237-249,257-261 of text book -1, p.nos. 111-126 of text

3-D object representation : Polygon surfaces, quadric surfaces, spline representation, Hermite curve,
Bezier curve and B-Spline curves, Bezier and B-Spline surfaces. Basic illumination models, polygon
rendering methods. (p.nos 324-331,340-342, 347-364, 516-531, 542-546 of text book-1, p.nos 473-
529,721-739 of text book-2).

3-D Geometric transformations : Translation, rotation, scaling, reflection and shear transformations,
composite transformations.
3-D viewing : Viewing pipeline, viewing coordinates, view volume and general projection transforms and
clipping (p.nos 427-443, 452-481 of text book -1).

Visible surface detection methods : Classification, back-face detection, depth-buffer, scan-line, depth
sorting, BSP-tree methods, area sub-division and octree methods(p.nos 489-505 of text book -1, Chapter
15 of of text book-2).

Computer animation : Design of animation sequence, general computer animation functions, raster
animation, computer animation languages, key frame systems, motion specifications. ( p.nos 604-616 of
text book -1, chapter 21 of text book-2).

1. “Computer Graphics C version”, Donald Hearn and M.Pauline Baker, Pearson Education.
2. “Computer Graphics Principles & practice”, second edition in C, Foley, VanDam, Feiner and Hughes,
Pearson Education.

1. “Computer Graphics”, second Edition, Donald Hearn and M.Pauline Baker, PHI/Pearson Education.
2. “Computer Graphics Second edition”, Zhigand xiang, Roy Plastock, Schaum’s outlines, Tata Mc- Graw
hill edition.
3. Procedural elements for Computer Graphics, David F Rogers, Tata Mc Graw hill, 2nd edition.
4. “Principles of Interactive Computer Graphics”, Neuman and Sproul, TMH.
5. Principles of Computer Graphics, Shalini Govil, Pai, 2005, Springer.
6. Computer Graphics, Steven Harrington, TMH

Study videos of Computer Graphics Reviewed by creativeworld9 on 7:01 PM Rating: 5 Download/Source url : By Dr. Sukhendu das, Dept. of Com...

1 comment:

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